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Ohhh Matron
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Posted - 2010.01.23 13:58:00 -
[1]
Edited by: Ohhh Matron on 23/01/2010 14:03:37 Just have a go. We had a three man corp once and got decced by a small corp who wanted to ransom our POS. In the 24 hour grace period I took down the labs and removed most of the fuel from the POS just leaving it with shield hardners, a couple of damps and some rail batteries.
In the end we decided even though we had zero pvp experience to 'have a go'. So we fitted up a cheap T1 Megathron and a couple of drakes and went in to take on the guys taking down our POS.
Over the course of that evening they lost three battleships and we lost none AND we got to take down our POS and tuck it away safe. We didnt smack and the other guys were actually very good about it, no hard feelings and all that. They even said that they only wanted 100million as a ransom.
Was the best night of playing Eve we'd had. I didnt sleep much that night I had so much adrenaline pumping.
Get a load of T1 cruisers and frigs fitted out with loot/junk (I take it your corp has a cheap ship hanger with loads of cheap loot modules) and get into some jump clones and have some no risk fun.
It taught us a lot and it brought us closer as a corp. Sometimes a percived problem can be a blessing in disguise.
Also teaches you that having all the mineral processing skills to level 5 is worth jack if you cant field 5 drones or a HAM launcher.
Nothnig worse than being in a indy corp and getting into a tight spot and asking "ok who can fit a webber or scram?" silence.....
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Ohhh Matron
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Posted - 2010.01.23 17:16:00 -
[2]
But what exactly is wrong in 'just having a go at fighting'?
Why is it so abhorent/scary to some?
The more you have a go the less nerves you get and if someone wardecs you again you know what to do.
An empty jumpclone and a T1 cruiser/frigate isnt that hard is it. You'll look less silly having a go IMO.
As we found, sometimes you get lucky.
It's not like you are in lowsec and whilst fighting anyone else can come along and wade in.
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Ohhh Matron
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Posted - 2010.01.23 17:26:00 -
[3]
Rule no.1 of EveForum survival - Never use the words Guild or Quest.
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Ohhh Matron
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Posted - 2010.01.23 17:49:00 -
[4]
Still no one has answered this simple question.
What is so wrong with fighting back?
CCP has designed a system that if you wish to fight back, (even with low skills) that isnt that expensive or high risk.
Any corp worth its salt will have a stock of cheap disposable ships and hopefully organised jumpclones for its members. So what if you get blown up every time, you'll learn a lot of good stuff and certainly more than just doing nothing. If you do nothing you are just wasting your time and money. You might like it and a new side of Eve opens up.
So whats the problem? Too scared? Too proud? Too lazy?
I guess it's like those folks that never move out of their parents home.
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Ohhh Matron
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Posted - 2010.01.23 17:54:00 -
[5]
Originally by: Tason Hyena
Because people probably have been conditioned by their previous PvP experiences, often as a noob in lowsec, that PvP is something to run away from.
Could be. I got blown up a few times when I started. Got jumped by a gang in Egg, took them about 5 seconds to blow me away.
Was a harsh wake up call but I went back and read the rulebook a bit more closely. In doing so I found this was a far more indepth gaming experience than it first appeared.
But thats usually a solo experience. Whats wrong in going down in flames with a gang of corp buddies by your side fighting for your corps honour?
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Ohhh Matron
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Posted - 2010.01.23 18:22:00 -
[6]
Originally by: Tason Hyena
Originally by: Ohhh Matron
Originally by: Tason Hyena
Because people probably have been conditioned by their previous PvP experiences, often as a noob in lowsec, that PvP is something to run away from.
Could be. I got blown up a few times when I started. Got jumped by a gang in Egg, took them about 5 seconds to blow me away.
Was a harsh wake up call but I went back and read the rulebook a bit more closely. In doing so I found this was a far more indepth gaming experience than it first appeared.
But thats usually a solo experience. Whats wrong in going down in flames with a gang of corp buddies by your side fighting for your corps honour?
Because throwing cheap ships against expensive ships only works when you have a lot of cheap ships, and nothing to lose when you get podded. It's also not very effective if the other people know what they are doing and you don't, which is one of the things you quickly learn doing it.
At first you'll do it for the lulz, but then the lulz will wear off, and you realize all you are doing is helping your wardeccer pad his killboard. You'll either face the choice of shipping up, training combat skills and getting a decent ship that can actually put up a fight, or avoiding the wardec.
Nothing is wrong with doing it, but chances are if you aren't actively pvping as a corp, it's just going to be a lot of pointless dying unless its an equally inexperienced foe. It's also giving the wardeccer what he wants, a lot of inexperienced targets and battles.
So your tactic is to just sit there and moan rather then attempt to gain some useful experience and maybe some fun.
It's not like wardecs last for years. I bet most finish in a week.
If I was in an indy corp I wouldnt be worried about giving killmails to another corp. Thats a lame reason to do nothing.
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Ohhh Matron
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Posted - 2010.01.25 11:23:00 -
[7]
I've had a look through some of the other posts in other topics from those commenting here that wardecs etc. shouldnt be allowed.
Seems a common thread comes up time and time again.....they all like to AFK mine and thats pretty much all they do.
Ome even wrote words to the effect of "I like Eve as its the only game that allows me to mine/play while AFK writing college papers."
If thats the case, all you do is AFK mine then why bother to pay money for a game you really arent playing? Why not set a kitchen timer to buzz every 13 minutes and then reset it for another 13. Certainly a lot cheaper and about as entertaining.
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Ohhh Matron
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Posted - 2010.01.25 12:22:00 -
[8]
Originally by: Mr Kidd
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
If I wanted to go out and kill folks I'd take a tank. If I want to run to the shops I'll take a car or van. Eve isnt much different in that regards. You have a specific ship thats best for the task or you 'bodge' a ship to work a certain way but you take the penalty/drawbacks.
Switching to Swiss Army knife style ships that can do anything isnt the way to go.
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Ohhh Matron
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Posted - 2010.01.25 13:59:00 -
[9]
Originally by: Mr Kidd
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
In any aspect of life there is a pecking order, a food chain. One species preys on another. It's life. I dont like seeing cute baby zebras getting eaten by lions but thats the way it goes.
If we buff the PVE ships then the gankers/deccers will just adapt by using more/bigger ships to gank and so on. It wont change a thing.
Alternatively you could just change the game to all having the same one type of ship with one mining laser and one pewpew laser and do away with skills. That would make it even steven but then it wouldnt be Eve.
Yeah the system isnt fair, but life isnt fair whether its real or pixels on screen. A 100% fair game is either boring or you get a predictable stalemate everytime.
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Ohhh Matron
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Posted - 2010.01.25 22:56:00 -
[10]
What CCP need to do is to set up another game with just asteroid belts, stations and only mining ships and haulers allowed.
I bet we'd see 25%+ of the current Eve population move over straight away.
"We're busy doing nothing, workin' the whole day through......."
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Ohhh Matron
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Posted - 2010.01.26 00:38:00 -
[11]
Originally by: Shawna Gray I guess the real problem with mission runner corps is that they are not really corps, but chat channels for solo players with noone to organise a bit of resistance once you get decced.
I had a similar experience in one of the indy corps I was in many years ago. It was always pretty chatty in the corp channel and at least a dozen of the corp were on. We were only spread over two or three systems no biggie. No one was more than 5 minutes away.
Anyway we were chatting away and I was mining alone in a belt when I got approached by a canflipper. I hadnt come across it before but held off taking action. I knew I was in trouble and we sat in stalemate for a good 5 minutes or more. During that time I was asking for help. I told the guys in my corp what was going on but it suddenly went very quiet in channel. I kept asking but no one did anything. By now my retty was almost toast and pop it went.
The guys all made excuses that they were doing other things or too far away to help but I knew different. Essentially they were all petrified and had spent so much time learning all the ore refining to lvl5 they were no good for anything else. It was quite pathetic and after that I started up my own corp and made sure that all members could at least field 5 drones and fire some medium turrets. I'm no PVP nut and I've never fired on anyone first (intentionally) but I like to know one end of a turret from the other.
At the end of the day there are two types of people - carpets and those that walk on them.
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